Episode 95

Corpse Dragging Mechanics

Ben and Trevor put their creative gears into overdrive by using a random movie generator to spark new game design concepts. The duo explores a variety of high-concept premises, including:

Swiss Army Man: A survival adventure where your only "tool" is a decaying corpse that provides various physical properties — like bloating in the sun or being used as a bridge — while you navigate a desert island under the watchful eye of the son of Satan.

The Big Wedding: A tense, high-stakes narrative set during a zombie-themed wedding where the line between "costume" and "infection" blurs as the party descends into chaos.

Children of Man: A psychological, dialogue-driven experience exploring memory palaces and shifting mechanics to portray a protagonist grappling with trauma in a world without a future.

Air Buddies: A jarring, high-contrast juxtaposition between a gritty kidnapping thriller and a vibrant, basketball-themed platformer, where the "whimsical" elements are slowly revealed to be a coping mechanism for a child's ordeal.

Join Ben and Trevor as they navigate these bizarre mashups of cinema and gameplay.

About the Podcast

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Bit Storm
A comedy game design podcast by two guys who know nothing about comedy nor game design.

About your hosts

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Trevor Scott